Список изменений и фиксов:
Changes:
- Player stable w/ monster bonding & breeding functionality
- Upgradeable player houses have been replaced with aforementioned stable
- All monsters are now capped at level 1 and selling is temporarily disabled
- Revamped monster palettes with support for race specialisations as well as inheritance. The palettes themselves are less hideous now too (sorry guys, no more metallic purple Minotaur cocks)
- A whole bunch of mostly invisible code/system improvements for the following combat update
- Gylve, Maeve and Torm were victims of an alchemical experiment gone wrong and have temporarily transformed into Succubi. We're currently working on a cure
Coming August:
- Player & Monster skills
- Pausable combat w/ direct party member control
- Levelling up through bonding, breeding & combat
- Breeding in the wild along with heritable stats, stat progression & skills
- Big pathfinding and AI improvements
Notes/known issues:
- Please continue to refrain from walking (flying) on the water for the moment (unless it adds to your immersion
)
- There are some instances where monsters can get stuck while following you, generally around hilly areas. For now you'll have to round them up manually, else save and reload to get them out
- Windows 10 players may need to run the game in compatibility mode for Windows 7/8