No Haven Год выпуска: 2015 Дата релиза: 2015/04/15 Дата обновления: 2017/06/03 Жанр: ADV, RAGS, Sandbox, Slavery, All Sex, Corruption, Mind Control, Fantasy, Monster Girl, Transformation, Futanari Цензура: Отсутствует/Есть патч для удаления Разработчик/Издатель: Bedlam Games Платформа: PC/Windows Тип издания: В разработке Таблэтка: Не требуется Версия: 0.7401 Язык игры: Английский Язык интерфейса: Английский Язык озвучки: Неизвестен/ Другой Системные требования (минимальные): WinXP/7/8/10, 500mb RAM, 200mb HDD Описание: Вы становитесь во главе отряда наемников и должны повести их за славой и богатством. Мародерство, работорговля, шпионаж и многое другое. Беритесь за любую возможность заработать авторитет и прибыль, иначе Вы рискуете сами оказаться в яме для рабов. Доп. информация: Топик автора с форума hypnopics-collective.net Страничка игры на tfgamessite.com Блог автора на tumblr.com Patreon автора Для корректной работы требуется RAGS версии 2.4.16.0RAGS download page 03.06.17 Раздача обновлена до версии 0.7401
Changelog
v0.7401: -Fix for the crashes (I really, really hope...).
-The scenario harpies were starting with Flyer rather than Flying and so weren't getting the benefit of the trait. The examine now mentions their wings and talons correctly.
-Reduced the rate Black Orcs start with the Leader trait.
-Going on Wild Riders yourself was preventing anyone from getting a mount on a crit.
-It was far too easy to gain clumsy while growing boobs.
-Fix for issues when cancelling Ample Distractions when not sending a Slave.
-Going by yourself on the Wrapped in Webs on a success gave the text result for the crit instead. It also wasn't checking for gender correctly on the slaver text.
-Some text fixes including some assignments where Beautiful had the wrong shorthand.
-Changed up a timer for slavers learning traits from each other that a success on Caves uses to ensure it doesn't break with the loop having issues.
--Amended some confusing text based on what you purchased on Cutprice Roses as if you had purchased something even if it was too expensive..
-Added a breast size limit on Golems.
-Ladies of non-monster races with Monsters are now Hellions, Golems with Monster are now Vanquishers.
-Removed the chance for Dark Elves and Convent to have Trainer twice, while there gave Quintari a chance to start with it along with moving around some of their other traits.
-Fixed a bug related to the slut name Sparkle surname prefix and added a bit more variation there.
-As enquiring minds wished to know Skritti Windhowl is a Kestrae Harpy. v0.74: ---New/Expanded Content---
-Nine new assignments including new mechanics including defending especially getting a lot more love, being able to set goals on some assignments to pick which reward you want to go for which changes the rewards and in some cases the traits involved as well, the first slaver with a recruitment history, one new assignment with specific sub content, and a way to land a slaver into some decidedly tricky to remove restraints which lay the ground work for having a slaver in restraints but still struggling to go on assignments.
-Related to the some of the new assignments is a massive overhaul of the fulfil opportunity system, this has been rebalanced, reworked, more varied, and expanded. The Ensnared Rose is now a fulfil opportunity assignment on the plains unlike the old version that never really worked, and there is one linked to a new assignment that awards supplies instead of gold. You now have the potential to also sell two slaves rather than one. There are now five ways to earn a fulfil opportunity each with their own variations and rewards. There's also a couple of new art variations for specific races being sold on these assignments outside of the single orc that their used to be.
-New commissioned art for the Into the Depths assignment.
-There are now Art Sources under Help and Options, this is still very, very, very under construction. Can also be used as a guide to what assignments and races are currently in the game. Please do not freak out if what you feel like a blatantly obvious bit of a certain artist's work is unattributed. I probably know it too, I just haven't got round to filling that bit in yet and with the help of SourceNao I'm sure I'll get all of them done eventually.
-New harpy scenario with three new starts which led to...
-Bunch of new harpy types, all with specific art and looks, art for slaves and one for being dominated/being a bimbo. Massively expanded lore page and a new harpy specific name generator.
-New start as a Trollop. Also as the old art was terrible there is now new art for slavers, slaves, and futanari of that race. Their hair colour is now a bit more varied than it used to be.
-New playable race via Patreon in the Golem. This includes two new starts, new unique, new name generator, and four bits of edited art.
-Also via the patreon comes a new Keldan playable option who comes with a new unique in another human northerner.
-More unit barks including ones on trade, educated slavers and based on the current weather.
---Rebalancing---
-Once you've ranked up the amount to level increases by 250 extra each time. Rank up bonus now does not have to be a slaver with a certain trait and can instead be an extra amount of gold/reward/assignments depending on what you've ranked up. Also ranking up Scavenging no longer mentions Infiltration.
-The glory hole noble was missing her history under examine. She along with the crossbones captive, the former living statue, the regular harpy, and the Keldan neophyte now have a bonus under value estimating.
-There is now a chance to resist corruption helped by the Faith, Spiritual, and Resilient traits, and hindered by the Depraved and Fel Tainted traits.
-Quick as you Like now has no restrictions outside of you going on it (yes, that will be allowed eventually if you're wondering). Barges and Paladin also have had the restrictions removed to better fit with how the newer assignments work.
-Previously there was a base chance that something bad would happen to a slaver regardless of circumstances, instead now there's a base chance they'll get away with a risky assignment regardless of circumstances.
-Some more variation on weather, weather has a chance to persist from day to day, and it being nice makes slavers happier than it used to.
---Bugs and minor changes
-Sadist had been mixed up with Sadistic in some checks leading to the trait not effecting everything like it should.
-Alchemists can now gain Xp, and any items crafted contribute Encampment Crafting Xp.
-Given that the old new troll male art is now being used for one of the new assignments I've done a new pic for them.
-Added another FAQ on the uses of equipment and expanded on the how to squire with a note on the different sizes. Also added one on expertise, fame and infamy.
-Finally got round to fixing that bug where you could get peaceful slavers when levelling up Marauding rather than aggressive.
-Legion can't wear armour or clothes which is just logical.
-The Ensnared Rose debt reduction now shows correctly.
-Fix for Strong Right Arm being counted as the trait Strong.
-You shouldn't be able to clone on basic dominance training any more.
-Attempted fix for the full items when you've got plenty of spaces issues.
-Fixed a bug where it was far too likely for human surnames to override others.
-The regular agreed unit barks were incorrectly overwriting some of the more specific ones.
-Picking picking Male "Human Commoner Whore" gave the aspect, traits and picture of "human Wastelander whore" when not playing a scenario in TF edition.
-There were some Sex/Def left when I wasn't sure on the abbreviation for Insatiable.
-Spiritual leaders could pick up (Cor) which has long been defunct instead of (Usc+)
-The fifth camp bitch was being incorrectly looked over.
-Fix for Strong Right Arm being counted as the trait Strong.
-The playable lago'mae was missing mention of her tail.
-Stats for slavers going trading weren't being tracked.
-Added a check in case a second-in-command or spiritual leader gets a name change on an assignment it will be reflected in encampment status.
-If you trained males the wrong way round they'd be blocked off from learning advanced blaowjobs which should now be fixed.
-The Dominant removal under preferences wasn't working correctly.
-Fixed issue with the Head Maid on the Disgraced Noble House having a traits miss-match.
-Some attempted tweaks to resolve some problems with the tracking of assignments.
-Exhibitionist wasn't checking properly. v0.7202: -Overhaul for Sweet Elixir, it's cheaper to do, no longer forces you to have certain traits or an item, can reward assignments, and has alternative rewards if you're full up/not currently capturing slaves. Also reduced the gold needed for Lead Astray.
-Fixed Centaurs needing mounts.
-Massive bug to do with Yo Ho time reduction and using Whore Makers.
-The tits description was checking the slaver rather than the slave.
-Fix for slave cooks thinking that a forge will help with food preparation.
-Fix for the very rare chance of having both Onslaught and Aggressive.
-Another fix for the greater than 100% issue.
-Some minor text fixes.
-Check for if you've selected the same unique slaver twice for both recruitment traits.
-Fix for invalid selections after failing to send someone on Pillow Talk
-Rashnag wasn't protecting the innocent like he should
-Fix for Orc Cum Training removing Bimbo.
-Added Orc males and Futa as a crit check on Cheap and Cheerful.
-Some races were missing Healer that realy should have had it as a bonus.
-Some of the Keldan transformations weren't applying/removing the correct traits.
-Sex Addict was incorrectly proccing on Slaves leading to blank text when they'd also been used by you.
-Fix for Quick as you like awarding the wrong new name.
-put in something to make sure sex text doesn't carry over incorrectly.
-Check to make sure Orc Cum Addict wasn't checking both Male for Crit and Success.
-Lizardman and Legion have a specific result on Into the Depths.
-Fix for Kaltren spreading her bunny ears to you. v0.7201: -New commissioned art for Corruption!
-Fix for infinite loop while generating assignments.
-I think I've finally sorted the Changing Places issue, course I've said that before... Also corrected some of the text in the results and one of the gaining hooves text.
-Anny wasn't keeping track of all of her many orcs.
-No more males with female names on generation.
-Fix for not being able to take Strong Right Arm and Strong.
-Futas weren't working with the new scenarios.
-The oral fixation traits weren't working with Taste of Glory.
-The listed whore condition for the ladies was the wrong way round in the description.
-If you're already wearing makeup the encounter in the tavern won't give you more.
-Insatiable wasn't setup correctly.
-Some of the selection conditions were the wrong way round which could lead to you being unselectable and some stuff like potions not working like you'd expect. v0.72: ---New/Expanded Content---
-Assignment overview! Lots of options! Really cool!
-Three new linked assignments in the City, one on the Plains, and one in the Ever Forest. Highlights include a way to gain Fleet on a slaver, an alternate way to generate some assignment from scouting, and an alternate way to do biomancy which can purge corruptions and has some different options.
-Introducing scenarios. Six to start off with new ways to play, some with new starting options, some with new aspects and a lot more variation from the base game. (Note: if you have access to the Transformation Edition all the new scenario starting options will also be available to play as a standard slaver player character)
-As part of the scenarios there are now two new races in the Convent and Wild Trolls who will also turn up in normal games.
-Again as part of the scenarios work there are now a new Wild Troll male, Northerner male, Savage Orc male, and a Savage Orc female/futa standard starting options.
-More name variation. Some like orcs and goblins only get a couple. Humans got loads, lots more Demi-Angel versions, Kitsune mainly used the Cathayan names, and Marlsune now sometimes use the Horned One list.
-Massive expansion to the unit bark system with far, far more variation based on assignment, assignment type, traits, accent, way of speaking and so on.
-Three new uniques, one human, one ogre, and one lago'mae, all with their own new aspects.
-Added some preference options so you can decide that you don't want to be dominant any more to access submissive content (or the chance for sub content) along with some options about how often male slavers will use males.
-Added the Strong Right Arm starting option which will allow you to fully customize your Second-in-Command which will include the possibility to have a second Unique and to make changes to their history which can effect their race, gender, and how they interact with you.
-Related to this either via the history you have with them and some other factors it is now possible for some Second-in-Commands to agree to step down rather than automatically refusing. ---Rebalancing---
-New difficulty setting in No Pressure, similar to easy but you can request gold or supplies once per day, and it blocks Disaster results while also locking off Critical results.
-You can now do Fulfil opportunities in the City even without meeting all the requirements though this will reduce the odds of success/gold required. The outfit that you send the slave in now matters more than it used to in both odds of success and in reward.
-There was an illogical situation where having too many bonuses increasing success would lower the odds of a critical. Due to this I've added the Crushing it! check where once enough successes have been added any further successes will count as criticals.
-Lago'Mae now have an improved less deliberating form of Sex Addict called Insatiable.
-Previously there was quite a few races that didn't have much variation in their possible default traits. Now all races have the same level of variation.
-When earning rare slavers via levelling through exploration outriders will always be centaurs rather than having inappropriate mounted oozes, lamia and the like.
-Seductive now pulls double duty for males as an alternative to feminine and beautiful for being really good looking. This also gives them a bit of a bonus for value estimating.
-Raised the cap of what you can wear to 50 sluttiness rating.
-Respect checks are now effected by what you're wearing in terms of sluttiness and what you're trying to do, for example intimidation is more effective while wearing armour. They're also effected by xp so inexperienced slavers are much easier to push around.
-Human Nobles are worth more.
-Starting full custom gold and supplies you can take repeatedly without having to click to continue and go back into Misc each time. ---Bugs and minor changes---
-Another attempt at fixing the greater than 100/less than 0% issue.
-When assignments were looking for <30 will/condition and the slave had 10 or less it wasn't counting correctly.
-Bimbo art when it was available wasn't being used, also rearranged some of the pictures for examines to improve variation or improve quality.
-Corrected the Laughing Trickster shorthand in both places under the glossary.
-Fixed a rare issue where a title would show up as part of a name.
-The High Elf assignment in the Forest was incorrectly checking Cunning twice.
-Switch wasn't in the Glossary.
-Fixed some more issues with the clothing generation, the wording should flow a lot better, and Poorly Made clothing is more obvious as to why.
-Fixed issue where you couldn't choose your approach to training slaves.
-Hopefully fixed the issues with slave escapes.
-Fixed issue with you appearing to go yourself when sending a slaver who manages a crit on Shark of the Cards.
-Keldan weren't getting the discount on biomancy.
-Fixed an issue with no named encampment roles doing stuff in the morning.
-Fixed and issue where you could select a slaver to get one of the recruiter options, then go back and still keep it.
-Fixed issue where you could carry over a talk topic to a different slaver by cancelling out.
-For Scout the City the exceptional and critical results were swapped when being checked.
-Seduction actually resolves with a response rather than just trailing off.
-Fixed and issue with Sweet Elixir breaking the slavers on assignment counter.
-Shun the Other was broken for Black Orcs.
-Keldan didn't have a slave value. v0.7032: -Made sure encampment xp gain is working again.
-It turns out a whole bunch of code was missing to do with slave escapes. A rare case of my many, many backups causing a problem rather than preventing one. Slave escapes will no longer max out at three total, will actually expire, and if you aren't around slavers may take the initiative and start the assignment to get them back themselves.
-Actually activated the female Horned One examine art I added ages ago on the examine.
-After it was pointed out as an oversight there is now one start as a human northerner.
-You can now export your character after fully customizing so if you want to start with the same setup you don't need to select everything again.
-Attempted to adjust the comforting result which was appearing too often. It does now though reduce slave wear.
-Reduced the max time away you can be on Pillow Talk over the normal length of the assignment and hopefully dispensed with the crash for good.
-Fixed an issue with the disaster on the first part with the unlockable area.
-Fixed an issue with the breast expansion results which could resulted in both strong and weak.
-All camp bitches weren't being displayed when using biomancy/corruption. I've also changed how the selection when on role works so it should both be quicker and more straightforward. There's a couple more fixes here as well.
-Should stop the ladies being recommended for to give blowjob training that they haven't got the equipment for.
-Moved and condensed removal to a single timer. Should be no visible effect.
-Fixed a misattributing of becoming an expert on level up.
-Some more corrections to sex text.
-Corrected Nethemir eye anatomy.
-Removed some errant extra dialogue from cowardly slavers.
-Solved an issue which could prevent assigning slavers, mainly to do with basic Dominance training but I believe it could have also cropped up in other places. v0.703: ---New Content---
-Two new starting slaver options, one of which is a member of a new race who will appear rarely as both slaves and slavers. Massive thank you to the patron who came up with them and provided a lot of the text.
-Added two additional starts to play as a draki. By the way they're assumed to have Harmony and are barred from Shun the Other.
---Updated Content and Balance Changes---
-Added monster to the playable Ogres.
-Added a kindness mechanic that will kick in when rolls are consistently really awful. Basically if you keep rolling those 90+ disasters on assignments in a row the game will now take a bit of mercy on you.
-More names for the races most likely to have nobility.
-Rebalanced some of the sex text's rate of occurences and added some more love for females slavers wanting to engage in some straight sex.
-Slaver leaders can no longer get thug or peaceful to start with.
-Reworked how the odds correcting works which should hopefully make more sense now and eliminate the remaing going under 0% issues.
-You are now no longer auto wounded on assignments without a chance of being saved by traits and so on like a normal slaver.
-Doubled the bonus for experience level for avoiding wounding/removal.
-As a test slavers not wearing anything specific and our Sneaky will get a generated rogue outfit.
-On full custom you can now take extra supplies/gold for a point at a time up to a max of ten each.
---Bug Fixes and Misc.---
-Added a note at the beginning about Override Game Font and that you can use your keyboard to get past Click to Continue. (Spacebar works too!)
-Nethemir weren't getting the bonus points.
-Added Onslaught to the glossary.
-Quick Restart no longer lets you keep recruiter.
-Fixed Recruiter not letting you take a slaver with Biomancy.
-The Profane Ritual assignments weren't showing the correct third part with the reccomendations and traits.
-Fixed double (Agg)s on Northerners and Horned Ones, and double Crafter: Apparel in general.
-Fix for Coastal Caves trait transmission causing another (Agg) when they've got Onslaught.
-Sorted the problems with untying and tying up slaves.
-Fixed being able to have a Wright for a slave. It will be possible but you're going to have to work harder to be able to do that.
-Added Sex Addict and Submissive to the successes for the second slaver on Word in your Ear.
-Tidied up and expanded the Horned One lore a bit.
-Worked out why the last slaver was never getting to use slaves.
-Fix for potions breaking entirely.
-Consolidated the ways for slaves to become slavers i.e the two corruption results and the maid to serve result which should fix the inconsistencies people have been seeing.
-No more alchemists working at the forge.
-Fix for slaver brewers/cooks not doing anything.
-Updated text to take account for You on Taste of Glory fail.
-Fix for the desciption on random starts claiming males to have breasts that then dissappear in game.
-Worked out what was causing the issues for the expiry issues with Passing Blight and it appearing twice and not getting enough assignments from Ever Forest scouting.
-Made sure the new orc can use corruption.
-Second attempt at getting the maid to serve crit right again.
-Lord's Gate crit no longer claims to give a slaver double xp.
-Changed where slaves are held off screen to hopefully avoid the res issue.
-Made sure the transformed Drow gets the Elf bonuses correctly.
-Extended the total assignment slots before looping back again.
-Some of the blowjob text got lost and now has a chance to fire again.
-Gone for a Soldier and Into the Depths had gone awol, they're back now.
-More work in making sure the quick restart works correctly.
-Fixed potential issues with Hard Reality.
-Fixed sisses double dipping on their neck gear.
-Replaced the Savage Orc portrait due to it being far too out of place with the iconography.
-Fixed the piratical bridesmaid and some other issues under value estimating along with giving the demonic raider a small gold bonus.
-Male Neko rogue was showing the wrong portrait.
-Added some more checks so that if a slaver comes with an outfit it won't be too impractical.
-Updated some of the trait descriptions on slavers when they have tentacles to explain how they use them i.e psionic constructs, naughty vines and so on.
-Added a description of what happens if you get lucky on a Pillow Talk assignment both for yourself and for a slaver.
-The second slaver on a recapture no longer also gets to double dip and apply their traits to the ones from Scavinging.
-The amount of anal in the sex text is no longer quite so buggered. Tit fucks also had an issue.
-Shakko no longer causes an infinite loop.
v0.7031:
-Bimbo is now stickier and is far harder to remove.
-Fixed a hard crash with the longest stay on Pillow Talk you going on. Added a choice midway through to mitigate it along with eight pieces of art that will be used here, but are also generic enough I plan to make use of them elsewhere. For example with bed warmers when that part of the game gets expanded.
-Fix for the slave being returned as a slaver after assignment cancel and having been previously sold at the Lord's Gate.
-Even more Keldan/Succubi/High Elf/Noble/Demi-Angel name variation.
-The description of your mount is back.
-Fixed some more potential for double traits from corruption/slave wear.
-Fixed some minor issues with item crafting where some desciptions were missing the right spaces and some major ones too as it was looping when it wasn't needed and the counter wasn't working like it should.
-Better trait description of tentacle combos.
-You being able to make potions yourself was bugged so you always just got the slaving bug instead.
-Eliminated the male kitsune that had been turning up with band of brothers.
-Changed how the backend resolution of the level up slavers works entirely which should sort quite a few issues due to it cascading problems elsewhere. Incidentally the corruption ones weren't getting depraved and now are.
-You can now go on tax collecting. v0.702: -Added Quick Start (defaults to random start, normal difficulty, enable suggestions)
-Quick restart no longers breaks Scout the Coast.
-Unbroke some of the elf starts due to them missing traits.
-Fix for you not being able to recover from being wounded.
-Fix for the cum addict effects breaking wording.
-Fix for the Decadance crit not properly applying submissive.
-Changed Seduction of the Light so it doesn't double dip Magic: Any and on Magic: Corruption, also changed Magic: Any so it will display the short version say (M:Co) rather than (M: )
-Escaping slaves on roles will go back to those roles when they get back.
-Depraved now counts for the requirements for Whoremakers.
-Updated the filter on the slave training to ensure the main slave being trained is not shown.
-Fixed male slavers occasionally using a strapon instead of their cock.
-Third slaver on passing blight wasn't updating things properly. v0.701: -New recruitable unique slaver. Also includes a new upgraded trait which will for now show up rarely on certain races along with making aggressive/defiant a bit more common than it used to be.
-Added a quick restart option for use on the first day.
-Made a couple of changes to the randomly generated titles to make them more thematically logical.
-Slaves will be properly used like they should be.
-Changed the annoyed by lack of slaves message to be more helpful.
-No more tentacles popping up everywhere where they shouldn't be. Also made the wording more consistent so no more (Ten)
-Removed two of the set names for the playable characters requested via patreon.
-Fixed the double trait issue on the captured Whorelock.
-Changed the Recruitment menu up a bit and now you can choose to recruit someone with any of the magic traits rather than just the two.
-Depraved and Unscrupulous slavers will be less nice to the slaves.
-Hopefully a definite fix for the disappearing you.
-Magic: Ilusionist had been missing in the glossary and wasn't working when you took it yourself.
-Rewored the combinations of Thug/Creative and Cunning/Creative to be more consistent.
-Place hypnotic trigger hadn't been working.
-Fixed the banning bug.
-Pretty certain I've sorted why slaves were hanging onto positions or thinking they were in a role others were in.
-Attempted fix for issues caused by cancelling when assigning items.
-Fix for not being able to buy more than one item on Cutprice. v0.701: ---New Content---
-A lot more control over what bondage items you have on your slavers. Related to this collars and head items no longer need to be crafted as part of clothing/armour and have been replaced in the generators with shoulder and waist items. You can also buy some collars to increase slave value.
-Four new races in the Marlsune, Legion, Nethemir and the Orkhai.
-Two new starting Felborn succubi portraits, two Marlsune (m and f), two horned ones (m and f), one high elf (f), three ogres (m), six Nethemir (3m and 3f), a kitsune, and two new unique slavers obtainable with Recruiter.
-Updated troll examines by removing the awful current one and added one for males, futa, female slaves, female slavers.
-New title image thanks to a wonderful commision from Lucien, map updated with the new logo, and new examines for female horned ones and neko bimbos.
-Slaves can attempt to escape leading to a new assignment to get them back. Also three new assignments in the Ever Forest, two new linked assignments on the Dreadsea Coast, and a new slave training option in Orc Cum Addict Training which can be used with a new potion if you don’t have enough orcs about. This potion can be forced onto anyone with the right traits.
-Slavers will now use their Dominator trait on slaves sometimes.
-Trolls and Trollops now have their regeneration as a proper effect and it’s possible to pick up an equivalent effect through corruption.
-New general order to change recruitment focus so you can either avoid inexperienced slavers or only accept the best or indeed no one at all. There's also now an option to avoid Ori'Nek/Asanei if you want.
---Updated Content and Balance Changes---
-Overhaul to the Pillow Talk assignment, some slavers will need to be persuaded to go on it based on their traits, and you can now go yourself to earn more gold than by sending a slaver but not without an additional risk by doing so. You should now be able to go on all long assignments unless stated otherwise.
-Chance for slavers to be able to recover from wounded even without any supplies.
-Amended gold/supplies rewards and expiry dates on some assignments, mostly buffs but there's one or two nerfs. Most effected assignments: Raid Human Village, Raid Goblin Village, Shark of the Cards, Halt Cathayan Caravan
-Comprehensive overhaul of the sex text mechanics, mainly back end tidying up but some improvements in variation along with cock size effecting condition/will.
-End of day back end has also been entirely overhauled. Alot of it is to significantly reduce the amount of code used which you won't see. You do though no longer get updates while you're away and instead get a summary when you get back. Your slavers can also get up to stuff while you're away which is helped/hindered by your choice of second-in-command
-Can no longer lose a slaver to gambling and they now get wounded instead.
-Increased the amount of available basic traits under full custom starts. The preffered gender starts are no longer limited by your gender, and no more male quintari/amazons from band of brothers.
-Removed all the partial trainings from the advanced slave training. It just wasn’t worth the aggro. Basic Lesbian and Basic Blowjob training still gives the same bonus for later training it’s just now shown differently.
-Reduced the number of guards and increased the number of camp bitches to six each.
-Plan out assignments is now helped by taking cunning, you can also use it to leave instuctions while you're away from the encampment.
-Some more unit barks.
-Some more hair variation.
-The Orcish Wright now starts off with Lasciel Oathbreaker.
-Corrupt is now Depraved which is the advanced version of Unscrupulous, the old player assignment trait Depraved is now Desolators.
-Nethemir, Fallen, Succubi, and Legion count as having Fel Tainted the trait for the purposes of assignments now based on their race even if they don't have it anyway.
-Trainer is now counted as a positive trait for guarding, also their traits now matter if you aren't around which they didn't before.
---Quality of Life Features---
-Finish Day is now the first action on the player portrait list, you can also now Finish day by clicking on the green circle to the right on the map. Finish day now displays significantly less information if you're not in the encampment and you will instead receive a summary of what happened when you get back.
-Now for most assignments it will only show you the eligible selections, for example only showing slaves if you want to sell one or only showing healthy slavers if you have any of them wounded.
-If you're logically in the encampment due to slave training or whatever you will count as being so for end of day stuff.
---Bug Fixes and Misc.---
-Fixed some issues with the Fail and Disaster with Changing Places and that the Success was awarding Critical levels of xp.
-Fix for the biomancy bug while adding a small chance for you also to be effected.
-Slaves can’t wear bondage that would interfere too much with them doing certain encampment roles.
-Lamia will no longer be able to have hypnotic as well as dominator.
-Fixed small chance for Decadence Like No Other success to award no new assignments.
-Updated the big red warning to include saving when choices are on the screen.
-Better visibility of High risk assignments along with a note at the beginning about them.
-Corner of your Own wasn’t awarding the gold if you decided to sell.
-Assignments that check for race now check for those who have a race as a heritage i.e. a human demi-angel would now also count as human. Also Succubus wasn't checking correctly, Never see Us Coming wasn’t checking for Driders and Demi-Angel wasn't counted as catastrophic on Changing Places. As part of it Hakh Dwarven now specifify if they have human or elven heritage.
-Fixed an oversight where you could talk to a slave while they were being trained.
-Being possessed was causing a certain bit of text to be repeated twice.
-Corruption no longer jumps straight to sex addict, and will now go through removing reserved, adding slutty, and then adding Sex Addict. This also fixes the bug where it was possible to be a reserved sex addict.
-Fixed an issue with the five new slaver option on levelling up having the wrong actions.
-Rejigged some of the trait removal categories. Only really interesting one is that Psionic no longer gets removed by the Bronze Collar or other magic removal events.
-Horned Ones now have a potential bonus to their breasts stat.
-Advanced Lesbian Training and Debutante didn’t have a slave training value associated with them.
-Corrected the confusing submissive specific text on the Taste of Glory Critical when you go on it.
-Possible fix to the armour error.
-Guard duty morale wasn't always applying corrently, this has also been rebalanced.
-Beneath their Notice doesn't claim it gives supplies twice anymore.
-No longer possible to take submissive by taking dominant first.
-Fixed a bug related to the supreme experience level up.
-Respect checking no longer reduces a slavers max traits
-Shark of the Cards rewards some new assignments on the Dreadsea Coast on a success like it says it does.
-Removed the armour and clothing stash totals from encampment status as they weren’t at all accurate.
-Fix to Sweet Elixir displaying the wrong assignment’s text.
-Fixed a super rare bug with the actions of a slave turned into a slaver via the corruption event in regard to what actions they had available.
-Minor to major text fixes. v0.653a: -Two new starting Felborn succubi portraits and one new unique slaver obtainable with Recruiter.
-Advanced Lesbian Training and Debutante didn’t have a slave training value associated with them.
-Corrected the confusing submissive specific text on the Taste of Glory Critical when you go on it.
-Possible fix to the armour error.
-Removed the armour and clothing stash totals from encampment status as they weren’t at all accurate.
-Fix to Sweet Elixir displaying the wrong assignment’s text.
-changed you from hasing a pussy to having a pussy. v0.653: -Fixed the game breaking bug with the Shark of the Cards crit.
-Due to part of the next patches big update in regard to how nicknames work this hotfix means that slave’s come with regular names far more often.
-Due to last hotfix changing the maximum slavers in encampment it broke one of the endings. You now need 18+ slavers along with rank 5 in any one of the assignment types to now get that win.
-The Beneath your Notice slave is now always female.
-Requested heavy restraints hadn’t been working and now should be.
-Fixed a missing full stop on outfit generation with single decorations, issue where more than one decoration would be merged together for the second part, and improved the wording of heavy restraints.
-Cancelling Lord’s Gate should not move a slave into the slavers any more.
-Fulfil Opportunity and the Ensnared Rose requests now take account of the advanced traits versions, for example that Obedient counts as submissive.
-Added checks back in to move a slaver/slave if they’re in the wrong place at the end of the day.
-Added some crash prevention to armour and clothing equipping to help track down the issue there.
-No more Strong/Weak Arcanists from the city.
-Updated the encampment roles to reflect all the traits emissaries can use and added Tactful to their usable traits.
-Added further protection against chances going into the negative.
-The status bar now correctly lists Defending instead of Renown.
-Can no longer send yourself as a slave for Corner of your Own. Sorry. v0.652: -As a bit of an experiment the maximum of slavers has been reduced to 20 and slaves have been increased to 20 and the capacity increases from level ups have also been reduced.
-Personal Assignments are no longer hiding away under General Orders.
-Fixed a potential game lock up caused by the crit on Shark of the Cards not being restraints combined with the fact you can now request restraints.
-The crit follow up to Dance the Night Away wasn’t firing.
-If you have Secretly Submissive Corrupter will no longer save you from a certain corruption event.
-It was possible to get multiple Weaks/Enfeebleds via Biomancy.
-If you’re convinced a slaver isn’t hiding anything from you the option to ask about it does get removed rather than just whether you discover if they’re dom/sub.
-Incorrectly listed Stubborn as a crit trait on Wedding Crashers instead of Alchemy.
-Very puzzled by the Changing Places select you/a slaver in the slave position and it breaking. Tried someone don’t know if it will work though as for the life of me I couldn’t reproduce it. If it happens again please list the exact name/title/etc.of you or the slaver and which number of days version it was.
-Given how much easier it is to succeed at while doing lots of assignments the expertise cap of Slaving has been lowered from 250 to 125.
-Slave no longer list morale/experience that they don’t have when being assigned to assignments.
-Improved the gold on the Lord’s Gate success and crit to make the auctions more attractive.
-When going on assignments slaves should not be listed as having morale or an xp.
-With the new general order it was possible for an assignment to give negative gold.
-Marauding rank ups now awards Aggressive Slavers instead of Strong ones, Diplomacy now gives Persuasive, and Trading now gives Tactful.
-Mistress of Torments wasn’t checking the catastrophic Submissive trait.
-Fixed a text check during sex involving the biggest category of tits looping back to being flat again.
-No more duplicate veils.
-The request at the Ensnared Rose wasn’t being removed properly.
-The Corner of your Own offer should no longer be a paltry 100g.
-Those slavers who manage to make it back from Quick as you Like will no longer pick up two hairstyles.
-The placeholder text that somehow managed to cling on in the Hard Reality assignment when you’re present has now been banished. v0.651: -Added more feedback on the city and mountains assignments to start off with for when a slaver was lucky enough to avoid any consequences on assignment fail/disasters.
-New Orc player start that’s also a Wright (note full effects of having Malevolence on you won’t be fully enabled till the next proper update for respect checking and the like).
-Major bug with the newer sluttier armour generation fixed.
-Fixed a major game breaker that some of the trading assignments were called ‘Trade’ and the others were called ‘Trading’.
-Shorter and largest armour requests weren’t being picked up correctly.
-Corrected title issues when starting as ogre.
-System error on supply routes.
-The quintari race image should no longer flash up when they’re selected for assignments.
-Cutprice Roses wasn’t checking on Crafter: Metalworking (C:Me) correctly.
-Possible fix to swapping round clothing. v0.65: Four new common, two new uncommon, two new rare, and two new standard assignments in the City of Aversol introducing the option to purchase clothing/armour/bondage generated by the crafting system and earn slaves/slavers already wearing generated clothing. Also includes more assignments with changes if you go on them and that also reflect your traits.
Bunch of refinements to the crafting system due to the new assignments including pony outfits, catgirl outfits, more decorations, better differentiation of slutty/more modest outfits including taking into account the traits of the crafter. Fixed a bunch of bugs with it in the process (hopefully).
Increased the sluttiness of clothing/armour you can choose to wear.
Replaced Slut Gear with a Sling.
Additional general orders to choose encampment focus and crafting focus.
Assignments are clearer when they give you new assignments.
Two new traits in Seasoned and Spiteful.
Added the first two of the Unique Slavers obtainable via the Recruiter custom trait with specific starting traits, description, art, clothing and special ability.
Started the work to allow you to go on any assignment. New you specific text on a couple of assignments that takes in traits like Submissive.
All assignments with an optional slave taking component give either a gold/supplies bonus when you’re at capacity or using the avoid slaves general order.
More slave histories give bonus value like the pirate booty and the harpy shaman.
Some more hairstyle variation.
Some corruptions like lengthy tongue can now help on certain assignments
Okay, now you really can’t spam discipline attempts.
Fixed some bad enough typos in Biomancy for it to be worth mentioning here.
Started the process to allow you go on every assignment which will change things up. So far assignments completed are: Forage for Supplies.
Noticed a massive oversight that on Forage only Crit and Success have extra morale hits, changed that so now it has them across the board.
Repicking your choices on take slaves to auction no longer loses your initial odds.
Encampment status wasn’t set up to show earned supply routes.
Alchemy was erroneously listed as Crafter: Alchemist in the Encampment Role reqs.
You can no longer pick up Trainer via not taking it and picking it up via succeeding at slave training. This is due to being able to take it at start along with making later options more attractive.
Despite being marked as Medium risk Scout the Ever Forest was only Low Risk. This has now been corrected.
Slave value wasn’t taking into account the value of the outfit.
Added text explaining the Mindblank Elixir under the Encampment Stores - Potions rather than having nothing happen.
Some slave versions of certain trait descriptions.
Added Debutante as a crit trait to Basic Sissification Training
No longer possible to earn a slave who incorrectly already knows dominance/lesbian training.
Mechanic for removing slaves on assignments should be working now.
Fixed a bug with the sacred vestments and profane attire.
Fixed bug where slaves/camp bitches/bed warmers had the wrong description on being assigned the manacle restraints when they didn’t have hooves. Slaver camp bitches/bed warmers were also being far too okay with wearing restraints.
Number of supplies wasn’t being properly generated in the Deep Mountains.
Slaves sold at auction are now reflected in the stats.
Oozes now come in different colours.
Human Caravan can now be gone on when you’re at slave capacity.
Raid High Elven Dwelling had the caves picture for the Fail/Disaster result.
Better text feedback on initial refusal of clothing/armour.
Hakh Dwarven can now wear Dwarven gear rather than just Goblin gear.
Cathayan Caravan will no longer award slaves over capacity and will be removed when selected.
You can now hide the various lores for the different races and make me really sad in the process!
FAQ по геймплею
Где взять новые перки для ГГ?
Это коррупция и еще раз коррупция... Во время ритуала, она может отразиться в тебя и дать базовый перк и (редко) продвинутый перк на знание этой самой коррупции. Начинаешь пресетом Орка-мужика Fel Chosen и начинаешь корраптить первого попавшего к тебе в лапы раба. Или нанять Варлока, чтобы это делал он (при отражении магия все равно будет лететь в тебя, а не в него). Или самому взять перк Corruptor при генерации. Кстати, именно чистые орки (Orc) больше все предрасположены к ней (после суккубов, конечно) и частенько стартуют Варлоками (привет Гул-Дану). Также есть пара заданий, который могут добавить перки, а именно Mistress of Torment в Deep Mountain может дать перк Trainer (при взятом Коррапторе шанс успеха крайне низкий, но все равно есть) и Ivestigate Coastal Caves в Dread Coast. Там целый набор перков, но, опять же, с крайне низким шансом. Вдобавок, в разговоре со своими работорговцами есть, опять же, небольшой шанс, перенять их опыт и получить перк (кроме аттрибутных, типа Силы или Ловкости). Где брать новые задания?
Чтобы в регионе появились новые задания, нужно отправить работорговца на разведку: Задание типа "Exploration - Scout the Ever Forest" в Вечном Лесу, "Exploration - Scout the Plains" на Великих Равнинах (доступны всегда). По его возвращению, при любом результате, кроме Катастрофы (Disaster) станут доступны новые задания. Также в качестве награды за задания типа Шпионаж (Infiltration) могут открыться другие задания.
Задания делятся по своей редкости (читай сложности) на Common, Uncommon и Rare. Для каждого задания есть свой дедлайн, после которого оно устареет и исчезнет. Обычные висят долго, необычные чуть по-меньше, а за редкие лучше браться сразу.
Результат генерируется сразу после начала, после нажатия кнопки "Confirm Assignment". Так что, если хочешь получить другой результат, сохраняйся ДО того, как.
За броней и одежкой в город лучше ходить лично (Задание: "Cutprice Roses" в City of Aversol), т.к. можно будет самому посмотреть и пощупать то, что покупаешь, а не то, что тебе принесли, или вовсе отказаться от покупки, если товар не нравится. На что влияет раса/пол ГГ?
Некоторые расы стартуют со своими базовыми перками, которые невозможно убрать при генерации (Огры стартуют с Могучей Силой (Str+) и Монстр (Mon)) и по разному распределяются очки навыков при генерации.
Пол влияет на вид доступных постельных тренировок рабов (учить лесбийским техникам с членом между ног - не получится) и успешность некоторых заданий. (На определенных заданиях требуется конкретных пол). На что влияет внешность?
При получении любого "нечеловеческого" изменения внешности или анатомии к персонажу (ГГ, рабу или работорговцу) применяется перк "Измененнный" (Fel). Что идет как бонус модификатор в задания на коррупцию, и как минус в большинстве остальных. И является собирательным перком для всех изменений внешности, полученных от скверны. Все изменения анатомии раба изменяют его ценность на аукционе подгорного короля. Большинство изменений её повышают, например, нетипичный для расы цвет
кожи, уши или хвост. Но есть и откровенно уродливые мутации, типа птичьих лап, костяных шипов на спине (еще один привет Гул-Дану) или третьего глаза. Определённые изменения анатомии могут быть полезны на заданиях. Например, персонаж с когтями или лезвиями вместо рук будет более успешен в заданиях на защиту. Раб или персонаж с удлиненным языком будет более успешен в некоторых заданиях на инфильтрацию ("Глорихол" в Адверсоле, "Постельный треп" на Ужасающем побережье) и дипломатию ("Слова в твои уши" на Великих равнинах). А тентакли (Tcl) особенно полезны в тренировке рабов и при выполнении заданий на коррупцию. Но могут быть и негативные результаты. Например, Блядский макияж на ГГ уменьшает влияние ГГ на работорговцев. В-четвертых, некоторые изменения (ессно, с небольшим шансом (Rare)) могут развиться дальше, с получением нового перка. В третьем глазе может проснуться сила псионика (Psy), Декоративные крылья могут развиться в полноценные (Fly) и т.п. Где брать припасы?
Добываются в заданиях типа Сбор (Scavange), при мародерстве (Marauding), покупаются в задании на Великих Равнинах (Great Planes) "Забег за припасами" ("Supply Run") (доступно всегда). Если в погребах совсем пусто - можно потратить полдня и пособирать шишки, грибочки вокруг лагеря (Forage for Supplies) Я потерял половину отряда! Где взять новых работорговцев?
Задание на Берегу Ужасающего Моря (Dreadsea Coast) "Прочесать при портовые таверны, в поисках нового таланта" ("Scout Dockside Taverns for New Talent") (требует 100 золотых, доступно всегда). При повышении уровня известности в любой деятельности даётся возможность выбрать одного из пяти работорговцев на выбор (мол, переманить у конкурентов). Так же можно получить нового работорговца при критическом успехе некоторых заданий. Я могу назначить работорговца на должность в лагере. Что мне это даст и зачем оно надо?
Назначив работорговца на роль в лагере, он покидает активную группу и не может отправится на задание, занимаясь только тем, что ему приписывает должность. Исключение: Заместитель (Second-in-Command) и Духовный Лидер (Spiritual Leader)
LakhaKoalara
1. Игра не полная и следующий же апдейт сведет всю работу на нет.
2. Родной системы локализации в движке нет (или её не используют). Т.е. придется переводить прямо по живому коду, с чем далеко не все движки дружат.
3. А код там не чета популярным нынче ВН, посложнее. Все-таки сэндбокс. Т.е. нужно разобраться в движке и коде, чтобы, как минимум, понять где, что и как переводить (даже машинно). Я уж молчу о том, что, в идеале, сам код нужно будет править под наш великий и могучий.
4. Ресурсы игры запаролены. Т.е. её нужно еще сломать. Плюс нужно где-то надыбать взломанный или лицензионный (хаха) редактор нужной версии т.к. дефолтный ограничен и банально не даст сохранить игру.
Игра работает, но как говорилось нужна точная версия плеера и кое что из майковских дистрибутивов. Но даже так у меня регулярно появляются пустые рабы и работорговцы в списках, которые не имеют статов и с именем из черточек. Сыровато но с потенциалом.
Спасибо, игра весьма интересная.Но моих средних познаний в английском, хватило далеко не на все.
P.S.Ребят, у кого что-то не работает, перенесите в папку другую, снимите галку в свойствах "Только для чтения"
Ну, не знаю, не знаю... Меня каждая партия на пару дней затягивает. По поводу перков для ГГ. Это коррупция и еще раз коррупция... Во время ритуала, она может отразиться в тебя и дать базовый перк и (редко) продвинутый перк на знание этой самой коррупции. Начинаешь пресетом Орка-мужика Fel Chosen и начинаешь корраптить первого попавшего к тебе в лапы раба. Или нанять Варлока, чтобы это делал он (при отражении магия все равно будет лететь в тебя, а не в него). Или самому взять перк Corruptor при генерации. Кстати, именно чистые орки (Orc) больше все предрасположены к ней (после суккубов, конечно) и частенько стартуют Варлоками (привет Гул-Дану). Также есть пара заданий, который могут добавить перки, а именно Mistress of Torment в Deep Mountain может дать перк Trainer (при взятом Коррапторе шанс успеха крайне низкий, но все равно есть) и Ivestigate Coastal Caves в Dread Coast. Там целый набор перков, но, опять же, с крайне низким шансом. Вдобавок, в разговоре со своими работорговцами есть, опять же, небольшой шанс, перенять их опыт и получить перк (кроме аттрибутных, типа Силы или Ловкости). По поводу самих заданий. Результат генерируется сразу после начала, после нажатия кнопки Confirm Assignment. Так что, если хочешь получить другой результат, сохраняйся ДО того, как.
За броней и одежкой в город лучше ходить лично (Задание: Cutprice Roses в City of Aversol), т.к. можно будет самому посмотреть и пощупать то, что покупаешь, а не то, что тебе принесли, или вовсе отказаться от покупки, если товар не нравится. По поводу расы ГГ. После многих переигровок мой выбор остановился на Огре-Футе. При тренировке рабынь - фута идет в плюс. Также, даже при чистой генерации перков, остаются расовые (Могучая Сила (Str+) и Монстр (Mon)), что бывает крайне полезно. И, даже при взятой Гармонии (что дает +6 очков навыков при генерации огра), один-два огра в отряде все равно будут. Upd. Добавил дистирибутив RAGS 2.4.16.0 в раздачу, просьба перекачать торрент.
Может быть это и хорошая игра. Может у неё огромный потенциал и глубокая механика. Но боже, зачем же было все это делать на устаревшем во всех смыслах рагс, это же просто издевательство над игроком. Интерфейс просто нулевой и куча кликов ради одного единственного действия. Эро-игра в которой ради эро контента надо превозмогать? Нет, спасибо. Даже условный free-cities дружелюбнее к игрокам.
Может быть это и хорошая игра. Может у неё огромный потенциал и глубокая механика. Но боже, зачем же было все это делать на устаревшем во всех смыслах рагс, это же просто издевательство над игроком. Интерфейс просто нулевой и куча кликов ради одного единственного действия. Эро-игра в которой ради эро контента надо превозмогать? Нет, спасибо. Даже условный free-cities дружелюбнее к игрокам.
В этот момент мне вспомнилось, как я впервые начал играть в Corruption of Champions от Fenoxo, где не было ничего, кроме текста и моего воображения) "Ностальгический вздох" Автор разрабатывает игры с 2008 года, наверное, потому и старый движок, "руку набил" И доделывает, черт его дери! В отличии от, к сожалению, большинства новоиспеченных "игроделов". (Читай слепил альфу, план на год выполнил). Пусть и на новых движках. Только за это ему большой респект!
Так, что тут на вкус и цвет, как говорится) Силком играть никто не заставляет. По поводу внешности.
Во-первых, при получении любого "нечеловеческого" изменения внешности или анатомии к персонажу (ГГ, рабу или работорговцу) применяется перк "Измененнный" (Fel). Что идет как бонус модификатор в задания на коррупцию, и как минус в большинстве остальных. И является собирательным перком для всех изменений внешности, полученных от скверны. Во-вторых, все изменения анатомии раба изменяют его ценность на аукционе подгорного короля. Большинство изменений её повышают, например, нетипичный для расы цвет кожи, уши или хвост. Но есть и откровенно уродливые мутации, типа птичьих лап, костяных шипов на спине (еще один привет Гул-Дану) или третьего глаза. В-третьих, определённые изменения анатомии могут быть полезны на заданиях. Например, персонаж с когтями или лезвиями вместо рук будет более успешен в заданиях на защиту. Раб или персонаж с удлиненным языком будет более успешен в некоторых заданиях на инфильтрацию ("Глорихол" в Адверсоле, "Постельный треп" на Ужасающем побережье) и дипломатию ("Слова в твои уши" на Великих равнинах). А тентакли (Tcl) особенно полезны в тренировке рабов и при выполнении заданий на коррупцию. Но могут быть и негативные результаты. Например, Блядский макияж на ГГ уменьшает влияние ГГ на работорговцев. В-четвертых, некоторые изменения (ессно, с небольшим шансом (Rare)) могут развиться дальше, с получением нового перка. В третьем глазе может проснуться сила псионика (Psy). Декоративные крылья могут развиться в полноценные (Fly) и т.п. З.Ы. На данный момент, коррупция наиболее развитая магия в игре. Но автор активно продолжает работу и в следующем дополнении обещал расширить возможности Биомансии и вообще влияние других магий и стихий на задания.
И как в это играть? Сделал персонажу трейты, начал игру, в отряде есть enslaver'ы, дал им роли, кто-то даже начал деньги зарабатывать, но персонаж может посещать только несколько мест (таверна, город), но действий в них никаких нет.
Каждый день одно и тоже: пошел в город-никаких действий нет- промотал день. Где брать рабов? Где вообще ивэнты и локации? Может должны быть еще какие-то точки перехода, кроме той, что заканчивает день?
daysisreal По поводу заданий
Задания делятся по своей редкости (читай сложности) на Common, Uncommon и, собсна, Rare. Для каждого задания есть свой дедлайн, после которого оно устареет и исчезнет. Обычные висят долго, необычные чуть по-меньше, а за редкие лучше браться сразу.
Для обновления заданий нужно отправлять в регион разведчиков (Задание "Scout...") Если он облажается, то появятся одно-два задания, при успехе 2-3, а при критическом успехе - все пять.
В этот момент мне вспомнилось, как я впервые начал играть в Corruption of Champions от Fenoxo, где не было ничего, кроме текста и моего воображения
Вот только феноксо даже в самых первых 0.1 версиях своего детища уже имел отличный и удобный для пользователя интерфейс, а к игре не нужно было прилагать 10 страничные мануалы для минимального понимания на что влияет каждый клик, действие и статы. Очень жаль, что, подобные автору данной игры, люди просто закостенели в своем развитии и продолжают делать дварффортресы в таком неудобном для эроигры формате. Рагс отлично подходит для небольших приключенческих ролевок, но вот для таких менеджмент игр совершенно нет.
Как доставать провизию? Золото можно получать только за рабов? Что вообще лучше делать в самом начале? А то у меня шансы на успех в действиях 30-40% макс.
Где брать дополнительных работорговцев? А то я умудрился почти всех на заданиях потерять.
В Dreadsea Coast есть специальное задание для одного "поиск новых талантов" - но стоит 100 голды.
Так же добываются в некоторых ивентах.
Плюс можно в целом вывести добычу новых работорговцев в приоритет(правй клик по себе любимому General Orders)
В тренировках рабов есть только то что по умолчанию(подчинения, миньета, лезбы и доминации1го уровня, ну ещё душь из кефирчика)?? Больше ничего нет? никаких особых трень от зависящих от наличия перков нет?
kacher19
Как я и говорил, на вкус и цвет. ripzip
Задание на Great Planes "Supply Run". Чем больше золота дашь, тем больше припасов будет куплено. R3spawn
Цитата
Где брать дополнительных работорговцев? А то я умудрился почти всех на заданиях потерять.
В Dreadsea Coast есть специальное задание для одного "поиск новых талантов" - но стоит 100 голды.
Так же добываются в некоторых ивентах.
Плюс можно в целом вывести добычу новых работорговцев в приоритет (правый клик по себе любимому General Orders)
И добавлю от себя, что при повышения уровня известности в деятельности (Дипломатия, Мародерство и .т.п.) дается возможность нанять одного из пяти предложенных работорговцев (мол, переманить от конкурентов). Также, можно получить новjго работорговца при критическом успехе некоторых заданий. FelixFOK
Если раб - мужик, его можно его можно "обабить" (Sissy training). Для продвинутой тренировки ему нужно будет нарастить сиськи и добавить вагину.
kacher19
Как я и говорил, на вкус и цвет. ripzip
Задание на Great Planes "Supply Run". Чем больше золота дашь, тем больше припасов будет куплено. R3spawn
Где брать дополнительных работорговцев? А то я умудрился почти всех на заданиях потерять.
В Dreadsea Coast есть специальное задание для одного "поиск новых талантов" - но стоит 100 голды.
Так же добываются в некоторых ивентах.
Плюс можно в целом вывести добычу новых работорговцев в приоритет (правый клик по себе любимому General Orders)
И добавлю от себя, что при повышения уровня известности в деятельности (Дипломатия, Мародерство и .т.п.) дается возможность нанять одного из пяти предложенных работорговцев (мол, переманить от конкурентов). Также, можно получить новjго работорговца при критическом успехе некоторых заданий. FelixFOK
Если раб - мужик, его можно его можно "обабить" (Sissy training). Для продвинутой тренировки ему нужно будет нарастить сиськи и добавить вагину.
А вот это поподробнее обабить то есть сразу, а как остальное??
daysisreal По поводу заданий
Задания делятся по своей редкости (читай сложности) на Common, Uncommon и, собсна, Rare. Для каждого задания есть свой дедлайн, после которого оно устареет и исчезнет. Обычные висят долго, необычные чуть по-меньше, а за редкие лучше браться сразу.
Для обновления заданий нужно отправлять в регион разведчиков (Задание "Scout...") Если он облажается, то появятся одно-два задания, при успехе 2-3, а при критическом успехе - все пять.
Я не могу за них даже браться. Я вижу их список в левой части экрана, но как с ними взаимодействовать - без понятия. Людей своих на роли назначал, говорил с ними, но никаких веток диалога на то, чтоб те пошли что-то искать - нет. Смотрел приоритеты у персонажа, бегал по немногим локациям, менял ночную активность, но нет НИ ЕДИНОГО триггера для старта квестов. Или должна быть какая-то определенная роль? Отряд требует каких-нить основных должностей?
FelixFOK Изменять анатомию позволяет Биомансия (M:Bi) и один из возможных результатов коррупции (M:Co) (Действие Corrupt a Slave) daysisreal
Назначив работорговца на роль в лагере, он не занимается ничем другим более, в том числе не может отправится на задание. Кузнец - кует, Повар - кашеварит и т.п. Исключение составляют Заместитель (Second-in-Command) и Духовный Лидер (Spiritual Leader), эти двое не привязаны к лагерю. Работорговец в роли Посла (Emissary) вообще уходит из лагеря и занимается разведкой в пассивном режиме (с небольшой вероятностью может открыть задание, добавить припасов или золотишка).
Я бы не рекомендовал назначать на сидячую роль никого кроме кузнеца, до тех пор пока отряд не разрастется.
Чтобы в регионе появились новые задания, нужно отправить работорговца на разведку: Задание типа "Explration - Scout the Ever Forest" в Вечном Лесу, "Exploration - Scout the Plains" на Великих Равнинах (доступны всегда). По его возвращению, при любом результате, кроме Катастрофы (Disaster), станут доступны новые задания. Также в качестве награды за задания типа Шпионаж (Infiltration) могут открыться другие задания.
Всё шикарно, но тонны английского текста и далеко не самый удобный движок впечатление как-то портят.
Тут у кого-то получилось взломать RAGS? Поиски в интернете инфы не дали.
Пробовал через дизайнера, но просит пароль. Грустно.