Год выпуска: 2019 Дата релиза: 2021/08/31 Жанр: ADV, 3DCG, Animation, Male Protagonist, Anal, BDSM, Big tits, Futanari/Trans, Graphic violence, MILF, Oral, POV, Romance, Spanking, Stripping, Sci-fi, Tit fuck, Vaginal, Voyeurism Цензура: Отсутствует/Есть патч для удаления Разработчик/Издатель: PhillyGames (Patreon), Twitter, Discord Перевод: RaYG+admin Платформа: PC/Windows / Android Тип издания: В разработке Таблэтка: Не требуется Версия: v1.10.1 + Walkthrough Язык игры (сюжет): Английский+Русский Язык интерфейса: Английский+Русский Язык озвучки: Неизвестен/ Другой Системные требования (минимальные): OS: Windows, HDD: 7,2 GB Описание: От создателя и .
Лос-Анджелес, 2042 год.
Город, которым правят корпорации.
Город, которым правит элита.
Город, который олицетворяет все лучшее и худшее из Американской Мечты.
Миллионы людей живут в блаженном неведении об излишествах богатых и деградации бедных. Корпорации обладают большей властью чем политики, полиция - меньшей чем наемники.
Вы один из таких наемников, один из лучших, представитель элитного подразделения Призраков...
Вы месяцами сидели без работы. Но это скоро изменится.
В противоположной части города молодая девушка станет центром конфликта, который может разорвать город на части. Пока вы будете разыскивать ее, у вас появятся союзники и враги, такие же как вы, которых город использовал, а затем выплевывал.
Кому вы будете доверять? Кому вы сможете это позволить?
У каждого из них свои мечты, свои мотивы, каждый сломлен по-своему. Все это сойдется воедино...
В городе сломленных мечтателей!
Hi misterbaobab, thanks for this upload.
Sadly, the game doesn't launch when i click on it. I've tried running as admin, moving the game folder to different folders but it didn't work. There is no error and when i checked task manager, there was no process related to this game. What should i do?
peyt
Hi. I've just launched v0.6.1 ENG PC and it is working without any issues on my PC. Unfortunately, I don't know, what could it be.
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У кого-то еще есть проблемы с запуском?
Dev Update #44 Sorry for the delay on the update. The stream kind of took up most of the night last night. Three hours, but it was a load of fun and by the reception it sounds like we will have to do that again. I am currently uploading it to youtube and will make another post for it. It took far longer than I expected to process the video for youtube and had a ton of issues with it so I had to nix the video, luckily the audio is fine and honestly the video was just a repeating loop non-stop so not much of a loss there, I just replaced it with a placeholder for youtube. I think a big take away for many is on the stream I did state one pretty important thing. From this point on I am now officially full time on the game development. How that will play out I have no idea. It's scary and exciting all at the same time! Again, thank you guys for helping me hit the point where this is possible. Now for an update on the game.
450 renders done through post. That number will start increases quicker and quicker now that I am done with a whole series of animations. Speaking of, there are now 28 animations complete. To go along with that I have been steadily writing as well knocking out a few more scenes.
Again, when the stream is uploaded and processed on youtube I will supply that link for you guys. As always stay awesome guys!
Philly
Dev Update #45 "Come out to the coast, we'll get to together, have a few laughs."
Nothing crazy for this update other than saying it was a very productive week. We are now sitting at 547 renders, 31 animations, and a large chunk of writing done. All the renders this week we're done in multiple custom environments as well, so they are looking really damn nice. Example below. On monday or tuesday I will also be doing the custom render poll for this month. I am thinking Abby for May. Just undecided as of yet for what the options will be, but stay tuned :p
As always guys stay awesome!
Philly
Dev Update #47 Alright, let's make this quick for once :p
Again, no hiccups. Everything is going smoothly and the new workflow with writing is really paying off. Right now I just hit 715 renders with the one posted being the last one off the press. To go along with that, there are also now 41 animations and I have four others that are setup but just need to be rendered over the next few evenings.
Much of what is left are very plot driven items along with a very complex segment that I am saving for the end since I know it will be insanely time consuming.
See, quick. :p
As always guys stay awesome!
Philly
Dev Update #48 Hey guys another update, and again, another good week with progress on all fronts.
We are now over 800 renders and at 48 animations. Expect the render count to not get that much larger since I am almost done with those for this update. As for that large complex scene I said I was saving till the end, I decided to start that last week and have already made good strides into it.
Much of this upcoming week will be fine tuning things, more writing and some very complex animations. I am hopeful that around this time next week I will have a workable build to go into beta a few days after. Here is a frame from one of the animations I setup the other day. So yeah, getting closer and closer It's all coming together nicely.
Oh, and sorry for the non sexy preview render. Was all plot items this week. Mind you I am certain many will argue that it's Henry so of course it's sexy lol (Tommy).
As always guys stay awesome! Philly
Dev Update #49 Almost there! A couple days behind where I wanted to be at, but that shouldn't be a big issue. This week was a lot of complex animations, along with redoing a couple I was not happy with. As for renders I feel I am basically done apart for maybe a few pickup shots. The rest was writing writing writing. I have 2 scenes left to get the dialogue into, and just a couple more animations. After that is finalizing the build and sending to proof. I was hopeful last week that it would have been ready for tomorrow, but looking more like Tuesday, maybe Wednesday. After that we need to them proof and test until they are ready. The release can happen once that is all done. So, barring anything crazy the release will be this month. I will begin the next chapter along with the monthly custom renders while the current version is being tested.
This update easily had the most work put into it out of all of them so far, so I hope you guys enjoy it. Around 830 renders which should not change much, 53 animations and expect a couple more, and the script for this one is large.
Can't wait to get this one out there for you guys. As always stay awesome!
Philly
Dev Update #50 Holy crap, 50 updates! I feel that timing syncs up pretty well. Now, for what you are all waiting for. Expect release in a matter of days so fixers and up will get it this month. In the almost three years that I have been doing this, I feel this update is the one I am most proud of. I know the first month or so on this chapter I was a bit slow getting my feet back under me, but these last couple months have been great. I said before that this is the most work I have done on a single chapter, and I hope it shows. The file size for this update got big, really big. Therefore, I have made an upgrade patch, so if you have a clean install of 0.6 you can update it without downloading the full thing. This has been tested and is working.
Also, don't worry, I haven't forgotten about custom renders this month. I will put out a poll in a couple days. As per usual after a release I will take it easy for a few days, so it will mostly be custom work, some admin type stuff, and outlining chapter 8.
I am super excited to see what you guys think when it lands. As always stay awesome!
Philly
Count updated for Steam release (technically the same as 0.7)
If you already have 0.7 you should be fine, there are only minor adjustments to this one. Typo fixes, some balance changes, and a few minor bug fixes.
Count updated for Steam release (technically the same as 0.7)
If you already have 0.7 you should be fine, there are only minor adjustments to this one. Typo fixes, some balance changes, and a few minor bug fixes.