Информация: Год выпуска: 2021 Дата релиза: 2021/11/28 Жанр: Action, ADV, TPS, 3D, Horror, Female protagonist, Zombies, Monsters, Clothes Changing, Big Tits, Harassment, Big Ass, Nudity,
Straight, Anal, Rape, Violation, Humiliation, Interspecies, Bent Over, Group sex, Creampie, Unity--Цензура: Отсутствует Разработчик/Издатель: Salt Bake Платформа: PC/Windows Тип издания: v1.03 Trial Таблэтка: Не требуется Язык игры (сюжет): Английский, Японский Язык интерфейса: Английский, Японский Язык озвучки: Японский Системные требования (минимальные): OS: Windows 10 x64 / CPU: i3 / RAM: 4GB / VRAM: 1GB / HDD: 1GB-Описание:
Two types of game modes, story mode and extra mode, are available Story mode
There is a status called infection value, and it rises when you receive H acts.
Once infected, it rises over time and affects stamina consumption. When the maximum value is reached, the game is over.
There are restrictions on the availability of ammunition, and the game mode is tense. Easy difficulty is also available so that even those who are not good at shooting and action can clear it.
With Easy, there is no penalty for infection, so the game will not be over. You can get a lot of ammunition and the enemy's physical strength will be low,
so I think you can clear it even if you are violated by Guchogucho. Extra mode
There is a time limit and it will be cleared when you defeat a certain number of enemies.
You can unlock and purchase costumes and weapons with the reward at the time of clearing. There is no penalty for infection and you can get a lot of ammunition.
I think that various progress will be made because the time-up count will stop during H acts.
Compared to the story mode, it is a game mode that you can play freely.-Доп.информация:
Установка и запуск
Установка не требуется, папка игры.
Запуск приложения осуществляет исполняющий файл SecretSurvey_Trial.exe находящийся в корне папки.
Если папка была перенесена в другое место не забудьте перехешировать торрент, чтобы оставаться на раздаче.
Скриншоты/Примеры (в виде превью)
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Скриншоты резерв/turboimagehost
Обновлено 27.12.2021г | Торрент-файл перезалит | Обновлено до версии v1.03 Trial
Таблица для cheat engine Перед активацией функций из таблицы стоит сделать определенные игровые действия(иначе опция не активируется и скажете что не работает).
Для отключения отдачи и стрельбы без перезарядки несколько раз выстрелить. Для бесконечных гранат использовать гранату хоть раз. Разблокировка магазина - попробовать купить недоступные предметы. Для бесконечной выносливости немного ее потратить(бег, прыжки). Редактирование денег - открыть и закрыть внутриигровой магазин Ниже пример работы таблицы с увеличенной силой прыжка и новогодняя одежда(на скриншоте из таблицы игровые значения по умолчанию).
Скриншот
SecretSurvey_Trial.CT
<?xml version="1.0" encoding="utf-8"?>
<CheatTable CheatEngineTableVersion="34">
<CheatEntries>
<CheatEntry>
<ID>0</ID>
<Description>"Attach to process(SecretSurvey_Trial.exe)"</Description>
<LastState Activated="1"/>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
{$lua}
OpenProcess("SecretSurvey_Trial.exe") {$asm} [DISABLE]
//code from here till the end of the code will be used to disable the cheat
</AssemblerScript>
<CheatEntries>
<CheatEntry>
<ID>12</ID>
<Description>"no reload"</Description>
<LastState/>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>// 10.09.2024
[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
aobscan(ammo, 48 8B 46 18 48 63 40 54 85 C0) ammo+4:
db 90 90 90 90 ammo+1B:
db 90 90 registerSymbol(ammo)
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
ammo+4:
db 48 63 40 54 ammo+1B:
db FF C9 unregisterSymbol(ammo)
</AssemblerScript>
</CheatEntry>
<CheatEntry>
<ID>13</ID>
<Description>"no recoil"</Description>
<LastState/>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>// 10.09.2024
[ENABLE]
aobscan(recoil, 55 48 8B EC 48 83 EC 40 48 89 7D F0 4C 89 7D F8 48 8B F9 48 89 55 E8 48 8B 87 E0 00 00 00 48 8B C8 4C 8B F9 48 85 C0)
//code from here to '[DISABLE]' will be used to enable the cheat recoil:
db C3 registerSymbol(recoil)
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
recoil:
db 55 unregisterSymbol(recoil) </AssemblerScript>
</CheatEntry>
<CheatEntry>
<ID>17</ID>
<Description>"inf. grenades"</Description>
<LastState Activated="1"/>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>// 10.09.2024
[ENABLE]
aobscan(grenades, 48 63 85 00 FF FF FF 89 85 60 FF FF FF 48 63 85 04 FF FF FF 89 85 64 FF FF FF 48 63 85 08 FF FF FF 89 85 68 FF FF FF)
//code from here to '[DISABLE]' will be used to enable the cheat grenades+183:
db 90 90 90 registerSymbol(grenades)
[DISABLE]
//code from here till the end of the code will be used to disable the cheat grenades+183:
db 41 FF C8 unregisterSymbol(grenades)
</AssemblerScript>
</CheatEntry>
<CheatEntry>
<ID>7</ID>
<Description>"get move rig ptr"</Description>
<LastState Activated="1"/>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>// 10.09.2024
[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
aobscan(get_ptr, 48 8B 46 40 F3 0F 10 86 6C 01 00 00 F3 0F 5A C0)
alloc(newmem, 2048, get_ptr)
label(returnhere)
label(originalcode)
label(exit) newmem: //this is allocated memory, you have read,write,execute access
//place your code here mov [MoveRigPtr], rsi cmp byte ptr [inf_stamina],0
je originalcode fld [rsi+00000168]
fstp [rsi+0000016C] originalcode:
mov rax,[rsi+40]
movss xmm0,[rsi+0000016C] exit:
jmp returnhere inf_stamina:
db 0 MoveRigPtr:
dq 0 get_ptr:
jmp newmem
nop 7
returnhere: registerSymbol(MoveRigPtr)
registerSymbol(get_ptr)
registerSymbol(inf_stamina)
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
get_ptr:
mov rax,[rsi+40]
movss xmm0,[rsi+0000016C]
//Alt: db 48 8B 46 40 F3 0F 10 86 6C 01 00 00
unregisterSymbol(get_ptr)
unregisterSymbol(MoveRigPtr)
unregisterSymbol(inf_stamina)
dealloc(newmem)
</AssemblerScript>
<CheatEntries>
<CheatEntry>
<ID>8</ID>
<Description>"jumpPow"</Description>
<LastState Value="22" RealAddress="880BA07160"/>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>Float</VariableType>
<Address>MoveRigPtr</Address>
<Offsets>
<Offset>160</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>10</ID>
<Description>"jumpPowRun"</Description>
<LastState Value="25" RealAddress="880BA07164"/>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>Float</VariableType>
<Address>MoveRigPtr</Address>
<Offsets>
<Offset>164</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>9</ID>
<Description>"walkSpeed"</Description>
<LastState Value="1.5" RealAddress="880BA07154"/>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>Float</VariableType>
<Address>MoveRigPtr</Address>
<Offsets>
<Offset>154</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>11</ID>
<Description>"runSpeed"</Description>
<LastState Value="3" RealAddress="880BA07158"/>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>Float</VariableType>
<Address>MoveRigPtr</Address>
<Offsets>
<Offset>158</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>18</ID>
<Description>"inf. Stamina"</Description>
<DropDownList ReadOnly="1" DescriptionOnly="1" DisplayValueAsItem="1">0:Off/No/Disabled
1:Yes/On/Enabled
</DropDownList>
<LastState Value="1" RealAddress="890E2D0031"/>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>Byte</VariableType>
<Address>inf_stamina</Address>
</CheatEntry>
</CheatEntries>
</CheatEntry>
<CheatEntry>
<ID>14</ID>
<Description>"get money ptr"</Description>
<LastState/>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>// 10.09.2024
[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
aobscan(player_money, 49 8B 8D 80 00 00 00 48 8B 45 E8 48 89 08 49 8B 8D 88 00 00 00 48 8B 45 E0 48 89 08)
alloc(newmem, 2048, player_money)
label(returnhere)
label(originalcode)
label(exit) newmem: //this is allocated memory, you have read,write,execute access
//place your code here mov [moneyPtr],r13 originalcode:
mov rcx,[r13+00000080] exit:
jmp returnhere moneyPtr:
dq 0 player_money:
jmp newmem
nop 2
returnhere: registerSymbol(moneyPtr)
registerSymbol(player_money)
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
player_money:
mov rcx,[r13+00000080]
//Alt: db 49 8B 8D 80 00 00 00
unregisterSymbol(moneyPtr)
unregisterSymbol(player_money)
dealloc(newmem)
</AssemblerScript>
<CheatEntries>
<CheatEntry>
<ID>15</ID>
<Description>"Money"</Description>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>4 Bytes</VariableType>
<Address>moneyPtr</Address>
<Offsets>
<Offset>F0</Offset>
</Offsets>
</CheatEntry>
</CheatEntries>
</CheatEntry>
<CheatEntry>
<ID>16</ID>
<Description>"unlock shop(click on locked item to buy)"</Description>
<LastState/>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>// 10.09.2024
[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
aobscan(unlock_shop, 8B EC 48 83 EC 30 48 89 75 F8 48 8B F1 0F B6 46 50 85 C0 74 ?? 48 B8 ?? ?? ?? ?? ?? ?? ?? ?? ?? 8B 00 48 8B C8 BA 07 00 00 00 83 38 00)
alloc(newmem, 2048, unlock_shop)
label(returnhere)
label(originalcode)
label(exit) newmem: //this is allocated memory, you have read,write,execute access
//place your code here movzx eax,byte ptr [onStopSale]
test eax,eax
jmp returnhere originalcode:
movzx eax,byte ptr [rsi+50]
test eax,eax exit:
jmp returnhere onStopSale:
db 0 // ItemSaleOpen:OnClickButton+f:
unlock_shop+D:
jmp newmem
nop
returnhere: registerSymbol(unlock_shop)
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
unlock_shop+D:
movzx eax,byte ptr [rsi+50]
test eax,eax
//Alt: db 0F B6 46 50 85 C0
unregisterSymbol(unlock_shop)
dealloc(newmem)
</AssemblerScript>
</CheatEntry>
</CheatEntries>
</CheatEntry>
</CheatEntries>
<UserdefinedSymbols/>
</CheatTable>